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Allegro is an open-source library for game and multimedia programming. It handles common low-level tasks such as creating windows, receiving input, drawing images, playing sounds and loading data, while leaving developers free to design their own application structure. It also provides mathematical, 3D, file-management and GUI functions, plus compressed datafile support.
| Author: | Shawn Hargreaves |
| License: | Open Source |
| Price: | FREE |
| Released: | Feb 9, 2020 |
| File size: | 8.50 MB |
| Downloads: | 361 |
| Keywords: | library, multimedia programming library, mathematical functions, file management functions, open source game library, game programming library, GUI, Shawn Hargreaves, compressed datafile, multimedia functionality, 3d functions, compressed datafile library, Allegro software, graphics and sound library, Windows 10 compatibility, x64 architecture, cross platform game development |
| Author URL: | https://liballeg.org/index.html |
Allegro is an open-source programming library for building games and multimedia applications. It provides common low-level services that let developers work with windows, input, graphics, sound and data loading without writing separate platform-specific code for each task. It is suited to programmers who want to assemble their own application architecture: Allegro supplies building blocks rather than a complete game engine, so the application's structure and rules remain under the developer's control.
The library handles window creation and user input, giving a program a place to display content and a way to respond to keyboard or other input. Its graphics features support drawing images, while its sound functions let applications play audio. These facilities are useful for implementing the basic presentation and interaction of a game or multimedia tool. Allegro also includes mathematical and 3D-related functions, which can assist with calculations and graphics work within a project; the library does not dictate how those capabilities should be used.
File management and data-loading features help applications access the assets they need, such as images and other content. Allegro's compressed datafile support can group resources into a compressed file for use by a program. GUI functionality is available for projects that need interface elements in addition to custom-drawn game screens. Together, these utilities cover recurring technical tasks, allowing developers to focus on how their particular application behaves rather than implementing every underlying service from scratch.
Allegro can be used for games, interactive multimedia projects and other programs that need real-time graphics, sound or user input. It abstracts common platform differences while leaving design choices to the programmer, making it a fit for both small experiments and larger projects that need a customizable foundation. Developers can combine only the library facilities their project requires and organize the rest of the code independently.
Allegro supports Windows, Linux and macOS, with platform support also noted for iPhone and Android in the project's platform information. Allegro 5 is a major revision intended to use modern hardware capabilities, including hardware-accelerated graphics, and it is not backward compatible with earlier Allegro releases. It retains a familiar approach for programmers moving within the library family. The software is open source; using it requires programming knowledge and a development environment suited to the target platform.